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Digital Media Production

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Digital Media Production course offered students an immersive introduction to the creative and technical aspects of media creation. This course covered essential skills in video production, audio recording, and editing, as well as visual design and storytelling techniques used across digital platforms. Students learn to use industry-standard software and equipment such as Articulate Rise 360, Adobe Express, Clipchamp and YouTube to produce multiple course deliverables.

Grade: A

Instructor: Dr. Xiaoxia Huang

Micro eLearning Production

Introduction

ADDIE Process

Reflection

Topic: Understanding Virtual Reality

Audience:

 

The target audience for this micro eLearning tutorial includes educators, instructional designer, and corporate trainers.

Context: This micro eLearning course will educate the audience who are new to virtual reality (VR) or seeking to integrate VR into their instructional practices.

Learning Outcomes: By the end of this course, learner will be able to: 

  • Explain the fundamental concepts of Virtual Reality.

  • Evaluate the different types of Virtual Reality experiences.

  • Synthesize the applications of VR in education and training.

URL: Understanding Virtual Reality - Overview

Analysis: 

I created this microlearning module to meet the growing demand for VR knowledge in education and entertainment, especially for newcomers. My study started with the target audience: graduate students and professionals interested in instructional design and entertainment applications. Surveys and conversations showed that many learners lack VR core knowledge and fail to understand its practical uses. I focused courses on microlearning principles and provided actionable takeaways in succinct, engaging text.

Design: 

The design phase involved creating a storyboard in PowerPoint to structure the module. I broke down each learning objective into smaller, digestible topics:

1.Basic VR Knowledge: Introduction, components, and technology overview.

2.Types of VR and Applications: Examples of VR categories.

3. Applications of VR:  I used visuals such as prior VR use in entertainment and education. I also designed interactive quizzes to assess knowledge retention and provide immediate feedback.

Development:

During the development phase, I used the following authoring tools:​

  • PowerPoint - For storyboards and initial visuals

  • Piktochart - For designing my infographics and icons

  • Adobe Photoshop: For image editing

  • Clipchamp: For video editing

  • Articulate Rise 360: For assembling the module into a cohesive friendly learning experience

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(Click here to see all created products)

Pilot Test & Revision:  

During this phase, I submitted my draft micro eLearning course to my fellow peer for feedback and review. Feedback from my peers included a pilot test of the course which indicated that the material was well presented, and minor changes were to be made to make a more cohesive eLearning module. With this knowledge, I was able to correct the deficiencies and relaunch my course.

Implementation: 

This module will be implemented in an online learning platform for students, educators, and instructional designers who are new to VR. It will also be share during a professional development workshop.

Evaluation:

The evaluation plan includes:

1.Formative Evaluation: Learner surveys after each session to gather immediate feedback.

2.Summative Evaluation: A final quiz and a reflective assignment to assess knowledge retention and application.

3.Learning Analytics: Monitoring time spent on the module and completion rates to gauge engagement and effectiveness.

Role of Technology in Instructional Design and Development

Technology significantly alters instructional design and development, rendering learning dynamic, accessible, and centered on the learner. It connects academic knowledge to practical application, enhancing the relevance and engagement of the learning process. Tools such as Articulate Rise 360, Adobe Creative Cloud suite, Piktochart, and Clipchamp facilitated the integration of multimedia elements, including videos and graphics, into my instructional module. The technology tools utilized in my instructional micro eLearning course facilitated dynamic and visually engaging interactions with the content, thereby enhancing learners' comprehension of Virtual Reality concepts. The technology employed facilitated scalability and adaptability. This microlearning module is accessible via multiple digital platforms, allowing learners to engage at any time and from any location, thereby accommodating diverse schedules and preferences. This experience demonstrated that a lack of understanding of the various technology tools utilized in this course could diminish the effectiveness and relevance of the micro eLearning approach in today's fast-paced, digital-first learning environment.

Lessons Learned from Microlearning Design

Designing and producing this microlearning package gave me significant lessons about achieving a balance between material depth and conciseness. One of the most difficult obstacles was overcoming the impulse to over-explain, as microlearning demands brief, targeted bursts of content. This constraint prompted me to select important information and provide it in an entertaining style, such as infographics and short explanatory movies. Finally, I discovered that creating for diverse learners necessitates a strategic approach to accessibility, such as incorporating subtitles, audio narration, and mobile-friendly forms to ensure inclusivity. These lessons will influence my future efforts and help me create more engaging, learner-centered designs.

What do you proud of yourself as an instructional designer?

During this course, I was unaware of all the programs that are available to my disposal to create numerous products such as Piktochart and Clipchamp. I never considered that amount of time it takes to create an infographic and create and edit videos. I was slightly in awe, but a bit overwhelmed as I tend to create a product, then continuously edit the infographic until I was somewhat happy about my progress. The tools we used in this course helped me to gain a deeper understanding and value the skills I gained. Thus, boosting my abilities an overall confidence as a future instructional designer. I am most proud of the products that I created within this course as I know I am able to improve my skills going forward.

Course Deliverables

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Infographic

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Micro eLearning Storyboard

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Micro eLearning

Edited Photos Using Adobe Photoshop

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Contact

Leah Willis

M.S  Instructional Design, Development, and Evaluation  Portfolio

lewillis@syr.edu

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